

#########################################################################
# Germany negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400000-04 	- Party is going for the party
# 1400003-05 	- Army conducts large-scale manoeuvres
# 1400006-10 	- Industrial catastrophe
# 1400011-14 	- Research sabotaged
# 1400015-18 	- Britts get tech from defecting scientist (ENG)
# 1400019-22	- Wunderwaffe projects
# 1400023-29 	- Leader killed in battle/by enemy commando/partisans
# 1400030 	- Nuclear weapons incident
# 140031-33	- USA, SOV, ENG gain doctrines at start
# 140034-36	- GER, JAP, ITA gain doctrines at start
#########################################################################

#########################################################
# 1400000 - Party is going for the party 1936
#
#

event = { 
id = 1400000 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	ai = no
	flag = ger_hard
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 40 # Check for trigger conditions every 40 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400001 - Party is going for the party 1937
#
#

event = { 
id = 1400001 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1937 }
offset = 42 # Check for trigger conditions every 42 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400002 - Party is going for the party 1938
#
#

event = { 
id = 1400002 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 44
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400003 - Army conducts large-scale manoeuvres 1936
#
#

event = { 
id = 1400003 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400004 - Army conducts large-scale manoeuvres 1937
#
#

event = { 
id = 1400004 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400005 - Army conducts large-scale manoeuvres 1938
#
#

event = { 
id = 1400005
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."

style = 0

date = { day = 1 month = january year = 1938 }
offset = 38
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#############################################
# 1400006 - Industrial catastrophe 1936
#
#

event = { 
id = 1400006 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1936 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 559 value = -5 } # Essen
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400007 - Industrial catastrophe 1937
#
#

event = { 
id = 1400007 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 575 value = -5 } # Mannheim
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400008 - Industrial catastrophe 1938
#
#

event = { 
id = 1400008 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."
style = 0

date = { day = 1 month = january year = 1938 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 560 value = -5 } # Saar
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400009 - Industrial catastrophe 1939
#
#

event = { 
id = 1400009 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 33
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 558 value = -5 } # Koln
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}


#############################################
# 1400010 - Industrial catastrophe 1940
#
#

event = { 
id = 1400010 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 602 value = -5 } # Berlin
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400011 - Research sabotaged - 1939
#
#

event = { 
id = 1400011
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400015 } # UK gets techs
	}

}

#############################################
# 1400012 - Research sabotaged - 1940
#
#

event = { 
id = 1400012
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400016 } # UK gets techs
	}

}

#############################################
# 1400013 - Research sabotaged - 1941
#
#

event = { 
id = 1400013
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400017 } # UK gets techs
	}

}

#############################################
# 1400014 - Research sabotaged - 1942
#
#

event = { 
id = 1400014
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400018 } # UK gets techs
	}

}

#############################################
# 1400015 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400015
random = no
country = ENG

# triggered by GER 1400011

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400016 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400016
random = no
country = ENG

# triggered by GER 1400012

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400017 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400017
random = no
country = ENG

# triggered by GER 1400013

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400018 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400018
random = no
country = ENG

# triggered by GER 1400014

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400019 - Wunderwaffe projects - 1942
#
#

event = { 
id = 1400019
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400020 - Wunderwaffe projects - 1943
#
#

event = { 
id = 1400020
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400021 - Wunderwaffe projects - 1944
#
#

event = { 
id = 1400021
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400022 - Wunderwaffe projects - 1945
#
#

event = { 
id = 1400022
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1944 }
offset = 48
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400023 - Leader killed in battle/by enemy commando/partisans - 1940
#
#

event = { 
id = 1400023
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400024 - Leader killed in battle/by enemy commando/partisans - 1941
#
#

event = { 
id = 1400024
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400025 - Leader killed in battle/by enemy commando/partisans - 1942
#
#

event = { 
id = 1400025
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400026 - Leader killed in battle/by enemy commando/partisans - 1943
#
#

event = { 
id = 1400026
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400027 - Leader killed in battle/by enemy commando/partisans - 1944
#
#

event = { 
id = 1400027
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1944 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400028 - Leader killed in battle/by enemy commando/partisans - 1945
#
#

event = { 
id = 1400028
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1945 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400029 - Leader killed in battle/by enemy commando/partisans - 1946
#
#

event = { 
id = 1400029
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1946 }
offset = 42
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400030 - Nuclear weapons incident
#
#

event = { 
id = 1400030
random = no
country = GER

trigger = {
	random = 1  # Slim chance
	flag = ger_hard
	atwar = yes
	OR = {
		technology = 8802 # Nuke waste bomb
		technology = 8803 # Semi-Fission Bomb 235
		}
	}


name = "HARD C.O.R.E. events"
desc = "Nuclear research was not without risks. While conducting experiments on detonation of a nuclear weapon, technicians lost control while testing a prototype nuclear device. The bomb exploded prematurely, wiping out a large section of land."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "This is a tragedy"
	command = { type = infrastructure  which = 559 value = -30 }
	command = { type = steelpool value = -2000 }
	command = { type = oilpool value = -2000 }
	command = { type = manpowerpool  value = -30 }
	command = { type = industry which = 559 value = -10 }
	command = { type = dissent value = 5 }
	}

}


#############################################
# 1400031 - GER have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400031
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400032 - GER have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400032
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400033 - GER have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400033
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}

#############################################
# 1400034 - USA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400034
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400035 - USA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400035
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400036 - USA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400036
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 13006 } # Base Defense Doctrine
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	}

}

#############################################
# 1400037 - UK have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400037
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400038 - UK have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400038
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400039 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400039
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400040 - SOV have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400040
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400041 - SOV have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400041
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400042 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400042
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400043 - ITA have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400043
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400044 - ITA have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400044
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400045 - ITA have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400045
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}

#############################################
# 1400046 - FRA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400046
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400047 - FRA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400047
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400048 - FRA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400048
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400049 - JAP have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400049
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13002 } # Merchant Raider Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400050 - JAP have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400050
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400051 - JAP have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400051
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}